Add cards to see eddies per turn.
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When a friendly CORPO or GANGER Unit steals 1 or more Gigs, ready 1 Eddie. 1 €$, {Spend} A rival Unit must attack next turn if it can.
{Go Solo} (Pay this Legend's cost to play it as a ready Unit. It can attack this turn. If it leaves the field, remove it from the game.) {Blocker} (You may spend this Unit to redirect a rival Unit's attack to it instead.)
{Quick} 1 €$, {Spend} Give a friendly Unit with cost 4 or less {Blocker} this turn. If you control a value-pair of Gigs, also give it +1 power this turn. When a friendly Unit uses {Blocker}, you may discard 1. If you do, draw 1.
The first time you play a Blue Unit or Blue Gear each turn, you may decrease a friendly Gig by up to 2. If it becomes a min Gig, draw 1.
{Quick} {Spend} Play a Gear with cost 2 or less from your hand for free. When a friendly equipped Unit is defeated, search the top 2 cards of your deck and trash 1.
Your Arasaka units have +1 power when attacking. (Units steal an extra gig for every 10 power.)
Friendly ARASAKA Units have +1 power while attacking. (Units steal an extra Gig for every 10 power.)
The first time a friendly ARASAKA Unit attacks each turn, draw 1. Then, if you have less than 20 ☆ (Street Cred), discard 1.
{Go Solo} (Pay this Legend's cost to play it as a ready Unit. It can attack this turn. If it leaves the field, remove it from the game.)
{Call} Search the top 5 cards of your deck. Reveal up to 2 Gears with cost 2 or less and add them to your hand. Bottom-deck the rest in a random order.
{Call} You may defeat a friendly Gear. If you do, draw 2. Otherwise, draw 1. {Quick} 1 €$, {Spend} Give a friendly Unit +1 power this turn for each of its equipped Gear.
{Go Solo} (Pay this Legend's cost to play it as a ready Unit. It can attack this turn. If it leaves the field, remove it from the game.) During your turn, this Legend has +2 power for each of its equipped Gear.
2 €$, {Spend} Move a Gear from this Legend to an unequipped friendly Unit. If you do, ready that Unit. At the end of your turn, if 5 or more friendly Units and/or Legends are equipped, ready them.
{Spend} Your next Program this turn plays for -1 €$ for each friendly min Gig, to a minimum of 1 €$. 1 €$, {Spend} Play a Program from your trash. Bottom-deck it after you play it. (You still pay its cost.)
{Call} Trash 3. Then, add 1 BRAINDANCE Program from your trash to your hand. {Go Solo} (Pay this Legend's cost to play it as a ready Unit. It can attack this turn. If it leaves the field, remove it from the game.)
{Go Solo} (Pay this Legend's cost to play it as a ready Unit. It can attack this turn. If it leaves the field, remove it from the game.) {Play} Defeat a rival Unit.
When you roll in a Gig from your fixer area, you may ignore the result and reroll it once. When you roll a min or max value on a Gig, draw 1. If it's a d20, draw 3 instead.
{Spend} Swap a friendly Gig with a rival Gig. At the start of your turn, draw 1 for each friendly value-pair of Gigs.