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91 cards found

When a friendly Unit steals a d6, increase a Gig by up to 6.

{Go Solo} (Pay this Legend's cost to play it as a ready Unit. It can attack this turn. If it leaves the field, remove it from the game.) {Play} Defeat a rival Unit.

{Play} Defeat all other Units.

Adjust a Gig by up to 1. If you control 2 or more Gigs with different values, draw 1.

Trash 3. Add a Unit from among them to your hand.

{Spend} Your next Program this turn plays for -1 €$ for each friendly min Gig, to a minimum of 1 €$. 1 €$, {Spend} Play a Program from your trash. Bottom-deck it after you play it. (You still pay its cost.)

The next time a friendly Unit wins a fight by 3+ power this turn, it also steals a Gig.

PLAY If you have 12+ * (Street Cred), defeat a rival unit with power 5 or less.

{Blocker} (You may spend this Unit to redirect a rival Unit's attack to it instead.) When this Unit uses {Blocker}, a Rival discards 1.

Sell the top card of your deck. If you control a Gig with an even value and a Gig with an odd value, draw 2.

{Play} Defeat a rival Unit with cost 2 or less. {Defeated} A Rival discards 1. If the card's cost equals the value of a friendly Gig, that Rival discards 1 more.

Play this Program for -1 €$ for each friendly Gig with 8+ value, to a minimum of 1 €$. Defeat a rival Unit with less power than a friendly Unit.

A rival Unit can't attack until your next turn. If you control a min Gig, you may Call a Legend for free. (You can only Call a Legend once per turn.)

This Unit can't attack. {Blocker} (You may spend this Unit to redirect a rival Unit's attack to it instead.)

Spend a rival Unit with cost 4 or less.

{Quick} Give an equipped Unit +3 power this turn for each if its equipped Gears. If that Unit steals or fights, defeat it at the end of this turn.


{Play} {Attack} Adjust a Gig by up to 1. {Defeated} If your ☆ (Street Cred) differs from a Rival's by 10+, draw 2.

{Call} You may defeat a friendly Gear. If you do, draw 2. Otherwise, draw 1. {Quick} 1 €$, {Spend} Give a friendly Unit +1 power this turn for each of its equipped Gear.

(Equip to a friendly Unit or face-up Legend.) {Attack} Decrease a Gig by up to 2. At the end of your turn, if this Unit is named "V", ready 2 Eddies.

{Attack} You may pay 2 €$. If you do, this Unit gains power equal to a friendly max Gig this turn.

"Grab the policyholder, leave the rest for the city meatwagon."

When a friendly CORPO or GANGER Unit steals 1 or more Gigs, ready 1 Eddie. 1 €$, {Spend} A rival Unit must attack next turn if it can.

{Attack} Draw 1. Then, if you have more ☆ (Street Cred) than a Rival, discard 1. (Units with power 0 don't steal Gigs.)

{Play} If your ☆ (Street Cred) is an even number, draw 1.

{Quick} Give a rival Unit -1 power this turn. Draw 1.

{Play} You may defeat a friendly Gear. If you do, defeat a rival Unit with cost 3 or less.

(Equip to a friendly Unit or face-up Legend.) The first time this Unit steals 1 or more Gigs each turn, steal a rival Gig with a value not shared by a friendly Gig.

{Go Solo} (Pay this Legend's cost to play it as a ready Unit. It can attack this turn. If it leaves the field, remove it from the game.) {Blocker} (You may spend this Unit to redirect a rival Unit's attack to it instead.)

{Attack} If all friendly Legends are face-up, this Unit has +5 power this turn.

{Quick} 1 €$, {Spend} Give a friendly Unit with cost 4 or less {Blocker} this turn. If you control a value-pair of Gigs, also give it +1 power this turn. When a friendly Unit uses {Blocker}, you may discard 1. If you do, draw 1.

{Spend} Swap a friendly Gig with a rival Gig. At the start of your turn, draw 1 for each friendly value-pair of Gigs.

{Play} Search the top 4 cards of your deck. Reveal any number of cards with cost equal to any friendly Gig values and add them to your hand. Bottom-deck the rest.

Increase a Gig by up to 4. If you control a Gig with 8+ value, draw 1.

The first time you play a Blue Unit or Blue Gear each turn, you may decrease a friendly Gig by up to 2. If it becomes a min Gig, draw 1.

{Attack} Give this Unit +2 power this turn for each friendly Gig with an even value. {Defeated} Draw 1 for each friendly Gig with an odd value.

{Play} Give a friendly Unit +2 power this turn. (Units with power 0 don't steal Gigs.)

When you roll in a Gig from your fixer area, you may ignore the result and reroll it once. When you roll a min or max value on a Gig, draw 1. If it's a d20, draw 3 instead.

{Spend} If you control a Gig with 8+ value, draw 2.

(Equip to a friendly Unit or face-up Legend.) {Attack} Look at a friendly face-down Legend. (Don't reveal it.)

{Blocker} (You may spend this Unit to redirect a rival Unit's attack to it instead.) When this Unit uses {Blocker}, increase a Gig by up to 3.

Each player defeats one of their Units.

{Play} You may play a Program with cost 3 or less from your hand or trash for free. Bottom-deck it after you play it. {Blocker}


{Play} You may discard 2 Programs. If you do, bottom-deck a rival unequipped Unit.

(Equip to a friendly Unit or face-up Legend.) {Blocker} (You may spend this Unit to redirect a rival Unit's attack to it instead.)

(Equip to a friendly Unit or face-up Legend.) "One cut, one kill."

{Blocker} This Unit has +2 power while fighting a Legend. When a Rival adjusts or swaps 1 or more friendly Gigs, you may add a card from your trash to your hand.

{Play} If you have more ☆ (Street Cred) than a Rival, defeat a rival Unit with power 5 or less.

This Unit can't attack. At the end of your turn, choose a card type. Then, reveal the top card of your deck. If it's the chosen type, add it to your hand and ready 1 Eddie. Otherwise, trash it. (Card types include Unit, Gear, and Program.)

{Adrenaline} (This Unit can attack the turn it's played.) At the end of your turn, return this Unit to its owner's hand.

{Play} A rival Unit must attack next turn if it can. {Blocker} (You may spend this Unit to redirect a rival Unit's attack to it instead.)

If you have less ☆ (Street Cred) than a Rival, this Unit can't be blocked.

If a Rival controls more Gigs than you, this Unit can attack their Gig area the turn it's played.

Play this Unit for -1 €$ for each friendly Gig with 8+ value, to a minimum of 1 €$.

{Play} Spend this Unit and a rival Unit.

Defeat a Unit with power equal to or less than the value of a friendly d20.

{Quick} 1 €$, {Spend} Discard 1. Defeat a spent rival Unit with cost equal to or less than the discarded card's cost.

2 €$, {Spend} Move a Gear from this Legend to an unequipped friendly Unit. If you do, ready that Unit. At the end of your turn, if 5 or more friendly Units and/or Legends are equipped, ready them.

You may set a Gig's value to the value of another Gig. Then, if you control a value-pair, draw 1.

{Attack} If you control a value-pair of Gigs, ready up to 2 MERC Legends in your Legends area.

{Play} {Attack} You may discard 1 Program. If you do, bottom-deck a rival Unit.

[Flavor] Their protocol stops at “shoot first.”


Give a friendly unit +4 power this turn. Defeat it at the end of the turn. (Discard programs after they resolve.)

{Adrenaline} (This Unit can attack the turn it's played.)

{Quick} {Spend} Play a Gear with cost 2 or less from your hand for free. When a friendly equipped Unit is defeated, search the top 2 cards of your deck and trash 1.

{Play} Defeat a rival Unit with power 2 or less. If you have more ☆ (Street Cred) than a Rival, defeat a rival Unit with power 3 or less instead.

{Go Solo} (Pay this Legend's cost to play it as a ready Unit. It can attack this turn. If it leaves the field, remove it from the game.) During your turn, this Legend has +2 power for each of its equipped Gear.

When a rival steals one or more friendly gigs, if this unit is spent, the value of those gigs becomes 1.

Your Arasaka units have +1 power when attacking. (Units steal an extra gig for every 10 power.)

Friendly ARASAKA Units have +1 power while attacking. (Units steal an extra Gig for every 10 power.)

{Play} Spend a rival Unit for each friendly value-pair of Gigs. This Unit can attack rival Units the turn it's played.

(Equip to a friendly Unit or face-up Legend.) At the end of your turn, ready this Unit or Legend.

(Equip to a friendly Unit or face-up Legend.) When this Unit wins a fight against a rival Unit, draw 1.

Other friendly Units have +2 power while attacking. At the end of your turn, ready up to 3 friendly Units.

{Defeated} Add another Unit from your trash to your hand.

{Blocker} (You may spend this Unit to redirect a rival Unit's attack to it instead.) (Units with power 0 don't steal Gigs.)

{Attack} Search the top 3 cards of your deck. Reveal a Gear and add it to your hand. Bottom-deck the rest. (Units with power 0 don't steal Gigs.)

{Attack} If this Unit has power 5+, draw 1.

{Defeated} Look at all friendly face-down Legends. Then, you may Call a Legend for free. (You can only Call a Legend once per turn.)

{Quick} A rival Unit steals 1 fewer Gig this turn. If that Unit is an AI, DRONE, or VEHICLE, draw 1.

{Go Solo} (Pay this Legend's cost to play it as a ready Unit. It can attack this turn. If it leaves the field, remove it from the game.)

{Call} Trash 3. Then, add 1 BRAINDANCE Program from your trash to your hand. {Go Solo} (Pay this Legend's cost to play it as a ready Unit. It can attack this turn. If it leaves the field, remove it from the game.)

{Play} Give another friendly Unit with cost 5 or less {Adrenaline} this turn. (A Unit with Adrenaline can attack the turn it's played.)

{Call} Search the top 5 cards of your deck. Reveal up to 2 Gears with cost 2 or less and add them to your hand. Bottom-deck the rest in a random order.

{Play} Play a CYBERWARE Gear with cost 2 or less from your trash for free. Equip it only to another friendly Unit.

When this Unit steals a Gig, ready another friendly Unit with power equal to the Gig's value.

The first time a friendly ARASAKA Unit attacks each turn, draw 1. Then, if you have less than 20 ☆ (Street Cred), discard 1.

{Play} You may play a Unit with cost 4 or less from your hand or trash for free. It can attack rival Units this turn. The first time an ARASAKA Unit is defeated each turn, draw 1.

(Equip to a friendly Unit or face-up Legend.) When this Unit or Legend is spent, adjust a Gig by up to 1. Then, if you control 3 or more Gigs with different values, draw 1.
All 91 cards in the Cyberpunk 2077 Trading Card Game, organized by type.