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49 cards found

PLAY Defeat all other Units.

Adjust a rival Gig by up to ±2. Then, if a friendly Gig has the same value, draw a card.

GO SOLO When this Legend steals a Gig, you may remove this Legend from the game. If you do, choose a Program from your trash. Play it for free.

PLAY If you have 12+ * (Street Cred), defeat a rival unit with power 5 or less.

DEFEATED A rival discards 1. If the card's cost is equal to the value of a friendly Gig, that rival discards 1 more.

This unit can't attack. BLOCKER (When a rival unit attacks, you may spend this unit to redirect the attack to it.)

Spend a rival unit with cost 3 or less. (Discard programs after they resolve.)

You may also play this Program when a Unit attacks by paying this card's cost and spending a friendly Unit or face-up Legend. Give an equipped Unit +2 power this turn for each of its equipped Gear. Defeat the Unit at the end of this turn.


CALL You may defeat a friendly Gear. If you do, draw 4 cards. Otherwise, draw 1 card.

(Equip to a unit or face-up legend.) ATTACK If you have 7+ * (Street Cred), defeat a rival gear card that costs 2 or less.

ATTACK While fighting a rival Unit, double this Unit's power.


CALL Decrease a rival Gig's value by 3. [Spend Icon]: Search the top 3 cards of your deck for up to 1 Braindance Program. Add it to your hand. Bottom-deck the rest.

When a rival steals one or more friendly gigs, if this unit is spent, draw a card.

Return a spent unit with cost 4 or less to its owner's hand. (Discard programs after they resolve.)

(Equip to a Unit or face-up Legend.) The first time this Unit steals a Gig each turn, you may steal a rival Gig with the same number of sides.

GO SOLO (Pay this card's cost to play it as a ready unit. It can attack this turn.) BLOCKER (When a rival units attacks, you may spend this unit to redirect the attack to this unit.)

This unit has +1 power during your turn for each face-up legend in your legends area.

CALL Ready this Legend. When a rival Unit attacks, [Spend Icon]: If you have a sided-pair of Gigs, give a friendly Unit with cost 4 or less +1 power and BLOCKER this turn.

PLAY Reveal the top 4 cards of your deck. Then choose a friendly Gig. Add all cards with cost equal to that Gig's value to your hand. Trash the rest.

Increase a friendly gig by 4. Then, if you have 7+ * (Street Cred), draw a card. (Discard programs after they resolve.)

The first time you play a blue unit or blue gear each turn, you may increase a friendly gig by 2. Then, if it's at max value, draw a card.

This unit has +2 power for each of your friendly gigs. (Units steal an extra gig for every 10 power.)

[Spend Icon]: If you have a Gig at max value, draw 2 cards.

(Equip to a unit or face-up legend.) ATTACK Look at a friendly face-down legend without revealing it.


(Equip to a unit or face-up legend.) BLOCKER (When a rival unit attacks, you may spend this unit to redirect the attack to it.)

(Equip to a unit or face-up legend.)

When a rival decreases the value of your friendly Gig, you may choose a card from your trash and add it to your hand.

If you have 7+ * (Street Cred), this unit can't be blocked.

CALL Ready this Legend. When a friendly Unit attacks, [Spend Icon]: Choose a Gear from this Legend and equip it to that Unit. If you do, ready that Unit.

PLAY ATTACK You may discard a Program from your hand. If you do, bottom-deck a rival Unit.

Give a friendly unit +4 power this turn. Defeat it at the end of the turn. (Discard programs after they resolve.)

This Unit can attack spent rival Units the turn it's played.

CALL Draw a card. When a Unit attacks, [Spend Icon]: Choose a Gear from your hand with cost 2 or less. Equip it for free to a friendly Yellow Unit with no equipped Gears.

GO SOLO During your turn, this Legend has +2 power for each equipped Gear.

When a rival steals one or more friendly gigs, if this unit is spent, the value of those gigs becomes 1.

Your Arasaka units have +1 power when attacking. (Units steal an extra gig for every 10 power.)

Your Arasaka units have +1 power when attacking. (Units steal an extra gig for every 10 power.)

(Equip to a unit or face-up legend.) PLAY This unit can attack spent units this turn.

(Equip to a unit or face-up legend.) ATTACK If this unit wins a fight against a rival unit, draw a card.

This unit can't attack. BLOCKER (When a rival unit attacks, you may spend this unit to redirect the attack to it.)



GO SOLO (Pay this card's cost to play it as a ready unit. It can attack this turn.)

GO SOLO DEFEATED Discard the top 3 cards of your deck. Then, choose 1 Braindance Program from your trash and add it to your hand.

FLIP Search the top 5 cards of your deck for up yo 2 gear that costs 2 or less each. Reveal them and add them to your hand. (Place the other cards on the bottom of your deck in a random order.)

The first time a friendly Arasaka unit attacks each turn, draw a card. Then, if you have less than 20 * (Street Cred), discard 1 card from your hand to your trash.
All 49 cards in the Cyberpunk 2077 Trading Card Game, organized by type.