35 cards found

PLAY Defeat all other Units.

Adjust a rival Gig by up to ±2. Then, if a friendly Gig has the same value, draw a card.

PLAY If you have 12+ ★ (Street Cred), defeat a rival unit with power 5 or less.

This unit can't attack. BLOCKER (When a rival unit attacks, you may spend this unit to redirect the attack to it.)

Spend a rival unit with cost 3 or less. (Discard programs after they resolve.)


(Equip to a unit or face-up legend.) ATTACK If you have 7+ ★ (Street Cred), defeat a rival gear card that costs 2 or less.


CALL Decrease a rival Gig's value by 3. [Spend Icon]: Search the top 3 cards of your deck for up to 1 Braindance Program. Add it to your hand. Bottom-deck the rest.

When a rival steals one or more friendly gigs, if this unit is spent, draw a card.

Return a spent unit with cost 4 or less to its owner's hand. (Discard programs after they resolve.)

(Equip to a Unit or face-up Legend.) The first time this Unit steals a Gig each turn, you may steal a rival Gig with the same number of sides.

GO SOLO (Pay this card's cost to play it as a ready unit. It can attack this turn.) BLOCKER (When a rival unit attacks, you may spend this unit to redirect the attack to this unit.)

This unit has +1 power during your turn for each face-up legend in your legends area.

CALL Ready this Legend. When a rival Unit attacks, [Spend Icon]: If you have a sided-pair of Gigs, give a friendly Unit with cost 4 or less +1 power and BLOCKER this turn.

Increase a friendly gig by 4. Then, if you have 7+ ★ (Street Cred), draw a card. (Discard programs after they resolve.)

The first time you play a blue unit or blue gear each turn, you may increase a friendly gig by 2. Then, if it's at max value, draw a card.

This unit has +2 power for each of your friendly gigs. (Units steal an extra gig for every 10 power.)

(Equip to a unit or face-up legend.) ATTACK Look at a friendly face-down legend without revealing it.


(Equip to a unit or face-up legend.) BLOCKER (When a rival unit attacks, you may spend this unit to redirect the attack to it.)

(Equip to a unit or face-up legend.)

If you have 7+ ★ (Street Cred), this unit can't be blocked.

Give a friendly unit +4 power this turn. Defeat it at the end of the turn. (Discard programs after they resolve.)

CALL Draw a card. When a Unit attacks, [Spend Icon]: Choose a Gear from your hand with cost 2 or less. Equip it for free to a friendly Yellow Unit with no equipped Gears.

When a rival steals one or more friendly gigs, if this unit is spent, the value of those gigs becomes 1.

Your Arasaka units have +1 power when attacking. (Units steal an extra gig for every 10 power.)

(Equip to a unit or face-up legend.) PLAY This unit can attack spent units this turn.

(Equip to a unit or face-up legend.) ATTACK If this unit wins a fight against a rival unit, draw a card.

This unit can't attack. BLOCKER (When a rival unit attacks, you may spend this unit to redirect the attack to it.)



GO SOLO (Pay this card's cost to play it as a ready unit. It can attack this turn.)

FLIP Search the top 5 cards of your deck for up to 2 gear that costs 2 or less each. Reveal them and add them to your hand. (Place the other cards on the bottom of your deck in a random order.)

The first time a friendly Arasaka unit attacks each turn, draw a card. Then, if you have less than 20 ★ (Street Cred), discard 1 card from your hand to your trash.