Needs 1 Blue Legend to run (2 RAM).
Tap or click a keyword for its rules
(Equip to a friendly Unit or face-up Legend.)
Timing triggerAttack triggerResolves when this Unit attacks, before your rival's React Step.More in the glossary → Decrease a Gig by up to 2. At the end of your turn, if this Unit is named "V", ready 2 Eddies.
Welcome to Night City — Retail · #128 · On the cardRarityHow scarce this printing is; one card can exist at several rarities, and rarity never changes how it plays.Rarity guide →
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Price data from JustTCG · Updated 2026-11-09
Based on 7 daily price observations and 8 price moves in the last 7 days.
From $0.26 across 4 of 12 printings on TCGplayer.
From €0.07 across 7 of 12 printings on Cardmarket.
Dollar prices are observed TCGplayer listings in the US; euro prices are Cardmarket's own trend price for Europe. The two markets are priced separately and never converted. Free, always.
In 154 of 957 legal public decks (16%) · 2.4 copies on average
Cards whose rules text works with Dying Night - V's Pistol.
Quick 1 €$, Spend Give a friendly Unit +1 power this turn for each of its equipped Gear.
Quick Give an equipped Unit +3 power this turn for each of its equipped Gears.
During your turn, this Legend has +2 power for each of its equipped Gear.
The first time you play a Blue Unit or Blue Gear each turn, you may decrease a friendly Gig by up to 2.
When this Unit steals a Gig, if it's equipped, a Rival discards 1.
When a friendly equipped Unit or Legend is spent, draw 1.
At the end of your turn, if this Unit is named "V", ready 2 Eddies.
In public decks that run Dying Night - V's Pistol, more often than in decks overall.
Popular Legends with it V - Corporate Exile (89) · Alt Cunningham - Soulkiller Architect (57) · Jackie Welles - Pour One Out For Me (50)
Yes.
No.