Needs 1 Yellow Legend to run (2 RAM).
Tap or click a keyword for its rules
(Equip to a friendly Unit or face-up Legend.)
KeywordBlockerWhen a rival Unit attacks, spend this ready Unit to take the attack instead, turning a Steal into a Fight.More in the glossary → (You may spend this Unit to redirect a rival Unit's attack to it instead.)
Welcome to Night City — Retail · #062 · On the cardRarityHow scarce this printing is; one card can exist at several rarities, and rarity never changes how it plays.Rarity guide →
Affiliate link: ripperdeck earns a commission on TCGplayer purchases made through it, at no extra cost to you.
Price data from JustTCG · Updated 2026-11-09
Based on 7 daily price observations and 9 price moves in the last 7 days.
From $0.11 across 4 of 12 printings on TCGplayer.
From €0.02 across 7 of 12 printings on Cardmarket.
Dollar prices are observed TCGplayer listings in the US; euro prices are Cardmarket's own trend price for Europe. The two markets are priced separately and never converted. Free, always.
In 365 of 957 legal public decks (38%) · 2.5 copies on average
Cards whose rules text works with Mandibular Upgrade.
Quick 1 €$, Spend Give a friendly Unit +1 power this turn for each of its equipped Gear.
Quick Give an equipped Unit +3 power this turn for each of its equipped Gears.
Play Play a CYBERWARE Gear with cost 2 or less from your trash for free.
During your turn, this Legend has +2 power for each of its equipped Gear.
Play your first CYBERWARE Gear each turn for -3 €$, to a minimum of 1 €$.
When this Unit steals a Gig, if it's equipped, a Rival discards 1.
In public decks that run Mandibular Upgrade, more often than in decks overall.
Popular Legends with it River Ward - Detective on the Hunt (224) · Dum Dum - Maelstrom Triggerman (164) · Royce - Psycho on the Edge (132)